Archive for the ‘Strategy’ Category

Team Fortress 2 Strategy - The Spy

Thursday, July 10th, 2008

Overview:

The Spy is a sneaky character, capable of disguising as an enemy and cloaking to get behind enemy lines. He wields three weapons: the Revolver, the Electro Sapper, and the Butterfly Knife. Each of these weapons is unique to the Spy and extremely powerful.

Weapons:

Revolver – The Spy’s primary weapon is a six shot Revolver that deals 20-60 damage, depending on range. A critical hit always deals 120 damage, regardless of range. This weapon is very valuable for finishing enemies and picking others off at long ranges due to its accuracy.

Electro Sapper – The Spy’s secondary weapon is the Electro Sapper which is used to destroy an Engineer’s buildings. Usable only at close range, the Sapper disables the building and destroys it in 7 seconds (8 if it’s a level 2 Sentry Gun and 10 if it’s a level 3 Sentry Gun). A common strategy is to sap a Sentry Gun and then stab the Engineer as he works to repair it (it takes 2 wrench swings to remove a Sapper).

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Team Fortress 2 Strategy - The Engineer

Monday, June 16th, 2008

Overview:

The Engineer is a powerful defensive class in Team Fortress 2, a relatively stationary cornerstone to any team’s defense. He is capable of building sentry guns, dispensers, and teleporters and wields three weapons: the shotgun, the pistol, and the wrench.

Weapons:

Shotgun – The Engineer’s primary weapon is the shotgun, a weapon shared by many other classes in Team Fortress Two. This shotgun is useful for close range combat (do to it’s ‘shot ammo’) and can crit for a large amount of damage (180). When fighting alongside a turret, the Engineer’s shotgun is extremely powerful but can only be fired 6 times before reloading.

Pistol – The Engineer’s secondary weapon is the pistol, a weapon of the rapid-firing variety. It has 12 rounds to be used prior to reloading and 200 rounds total. This is similar to the Scout’s pistol except that it has many more total rounds than the Scout’s.

Wrench – The Engineer’s melee weapon is a wrench and is, without a doubt, the most dynamic melee weapon in the game. On top of its Spy-crushing capabilities, it speeds the building of all of the Engineer’s contraptions and also allows the Engineer to repair these contraptions. Many Engineers do not use the other two weapons and instead prefer to simply ‘wack’ their machines.

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Team Fortress 2 Strategy - The Demoman

Monday, April 7th, 2008

Overview:

The Demoman is a powerful member of any Team Fortress Two team.  Capable of killing any class with potent explosives, he is a force to be reckoned with.

Weapons:

Grenade Launcher – The Demoman’s primary weapon is a grenade launcher that fires bouncing pipe bombs (four before reloading).  These pipe bombs explode upon impacting an enemy or blow up after a certain amount of seconds on the ground.  The key to this weapon is getting used to the ‘arc’ of fire.  Once you learn how to judge where the enemy is going, you can begin pre-firing and hitting them on the run.  Although this strategy works for some of us who can judge arcs and distances well, fighting scouts is another story.  Since scouts move so quickly, it is hard to nail them in flight unless they are moving in a straight line.  Because of this, proper use of the Sticky Bomb Launcher can handle even the most agile scout…

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Team Fortress 2 Strategy - The Scout

Saturday, April 5th, 2008

Overview:

The Scout is a quick and agile class that is useful for aggressive attacks and eliminating choice targets. Two good Scouts in a 6v6 match are a powerful combination…if they work together.

Weapons:

ScattergunThe Scattergun is the Scout’s shotgun that has six ammo rounds available prior to reloading. This shotgun is powerful against enemies that are close to the Scout; the Pistol is more accurate at longer ranges. Because of this, use your shotgun when you are close to an enemy. Use surprise and speed to close the distance between you and your opponent as rapidly as possible. (more…)

Five Secrets to Success on Pipeline

Tuesday, March 11th, 2008

Out of all the maps in CoD4, mp_pipeline is probably both the most loved and most hated map.  Some teams seem to excel far beyond their expectations while others simply fall apart on this one sided map.  The debate whether Pipeline should even remain a competitive map goes back and forth, but with a limited supply of competitive stock maps available, it’s pretty much safe to say Pipeline will be sticking around for a little longer.  With that in mind, we’ve come up with five simple tips to help your team succeed on Pipeline.

Utilize Grenades

Too many teams do not use their grenades to their full potential on Pipeline, especially on offensive, which is tough enough already.  If everyone on your team does not use their secondary grenade (smoke or stun) on the offensive side of Pipeline there is a serious problem with your strats.  More often than not, you’re going to want everyone to take smoke grenades on offense to allow you to actually move around the map at the start of the round without getting picked apart from multiple directions.  This is absolutely essentially if your opponent is able to make the back B hanger building jump at the start of the round, otherwise your just letting him pick you off one by one down the street.  These cover smoke grenades are usually best thrown by players with Spec Ops because they are often the first to die rushing into a bombsite.  Some teams like to have their Spec Ops use flash grenades to take bombsites.  While this can work, Pipeline is a very open map and unless you know exactly where your opponents are playing flash grenades can be ineffective at times.

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Team Fortress 2 Strategy - The Medic

Tuesday, December 4th, 2007

Overview:

As the only healer in the game, the Medic of Team Fortress Two is a necessity for every team. Able to heal allies, über allies, fire a syringe gun, and bonesaw nearby enemies, the Medic is a powerful support class.

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Team Fortress 2 Strategy - The Heavy

Sunday, November 25th, 2007

Overview:

The Heavy of Team Fortress Two can be a valuable asset to any team, depending on the level and corresponding situation. Labeled as a ‘defensive’ class, the Heavy has the most hit points of any class in the game along with a huge, rotating machine gun. These hit points and the raking fire from the machine gun make the Heavy a force to be reckoned with. Although it is labeled as a ‘defensive’ class, the Heavy can also be used on offense to penetrate entrenched enemy defenses.
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Team Fortress 2 Strategy - The Soldier

Monday, November 19th, 2007

After the struggles with having TF2 update through steam (a rant which I won’t go through here) I’ve finally been able to compile a quick strategy guide for the Soldier. Hopefully this will help those who seem helpless as a soldier.

Basic Strategy - Play Offensively

I don’t mean to offend every person on the server with e-Thuggery, but play forward and on the offensive. Even if your team is on the defensive, a soldier should play more forward that back. Especially on maps like 2fort or Well, please play aggressively and try to push the enemy back. Most common cause of not playing offensively is getting owned in the face. But with the soldier’s 200 HP, how is it possible to get owned in the face?

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Team Fortress 2 Strategy - The Sniper

Monday, October 15th, 2007

Now that Team Fortress 2 has been released I’ve had the opportunity to play quite a lot for the past few days. I’ve been very impressed by just how well this game has been designed, and all the strategy behind it. I’d like to openly discuss different character classes and strategies used for them. I’d like to kick of with my #2 favorite class, the Sniper.

First of all, its important to understand that the Sniper is not a well rounded class. It has very distinct strengths and weaknesses. However, I’ve seen time after time people who have no clue on how to use the sniper effectively.

In pubs, many times a sniper will hang back from the fight and just sit around to pick off kills. Other times, a sniper may rack up serious kills and lead his team, only to lose every time. Why? To be an effective sniper you need to position and focus on trying to kill the right types of enemies.

I’d say the primary focus of the sniper is this: Kill Medics, Heavies, Engineers, and Structures. If anything else crosses your path, kill it, but don’t focus on Soldiers and Scouts when there are Heavies with Medics.

Why?

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