Author Archive

Team Fortress 2 Strategy - The Spy

Thursday, July 10th, 2008

Overview:

The Spy is a sneaky character, capable of disguising as an enemy and cloaking to get behind enemy lines. He wields three weapons: the Revolver, the Electro Sapper, and the Butterfly Knife. Each of these weapons is unique to the Spy and extremely powerful.

Weapons:

Revolver – The Spy’s primary weapon is a six shot Revolver that deals 20-60 damage, depending on range. A critical hit always deals 120 damage, regardless of range. This weapon is very valuable for finishing enemies and picking others off at long ranges due to its accuracy.

Electro Sapper – The Spy’s secondary weapon is the Electro Sapper which is used to destroy an Engineer’s buildings. Usable only at close range, the Sapper disables the building and destroys it in 7 seconds (8 if it’s a level 2 Sentry Gun and 10 if it’s a level 3 Sentry Gun). A common strategy is to sap a Sentry Gun and then stab the Engineer as he works to repair it (it takes 2 wrench swings to remove a Sapper).

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Team Fortress 2 Strategy - The Engineer

Monday, June 16th, 2008

Overview:

The Engineer is a powerful defensive class in Team Fortress 2, a relatively stationary cornerstone to any team’s defense. He is capable of building sentry guns, dispensers, and teleporters and wields three weapons: the shotgun, the pistol, and the wrench.

Weapons:

Shotgun – The Engineer’s primary weapon is the shotgun, a weapon shared by many other classes in Team Fortress Two. This shotgun is useful for close range combat (do to it’s ‘shot ammo’) and can crit for a large amount of damage (180). When fighting alongside a turret, the Engineer’s shotgun is extremely powerful but can only be fired 6 times before reloading.

Pistol – The Engineer’s secondary weapon is the pistol, a weapon of the rapid-firing variety. It has 12 rounds to be used prior to reloading and 200 rounds total. This is similar to the Scout’s pistol except that it has many more total rounds than the Scout’s.

Wrench – The Engineer’s melee weapon is a wrench and is, without a doubt, the most dynamic melee weapon in the game. On top of its Spy-crushing capabilities, it speeds the building of all of the Engineer’s contraptions and also allows the Engineer to repair these contraptions. Many Engineers do not use the other two weapons and instead prefer to simply ‘wack’ their machines.

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Team Fortress 2 Strategy - The Demoman

Monday, April 7th, 2008

Overview:

The Demoman is a powerful member of any Team Fortress Two team.  Capable of killing any class with potent explosives, he is a force to be reckoned with.

Weapons:

Grenade Launcher – The Demoman’s primary weapon is a grenade launcher that fires bouncing pipe bombs (four before reloading).  These pipe bombs explode upon impacting an enemy or blow up after a certain amount of seconds on the ground.  The key to this weapon is getting used to the ‘arc’ of fire.  Once you learn how to judge where the enemy is going, you can begin pre-firing and hitting them on the run.  Although this strategy works for some of us who can judge arcs and distances well, fighting scouts is another story.  Since scouts move so quickly, it is hard to nail them in flight unless they are moving in a straight line.  Because of this, proper use of the Sticky Bomb Launcher can handle even the most agile scout…

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Team Fortress 2 Strategy - The Scout

Saturday, April 5th, 2008

Overview:

The Scout is a quick and agile class that is useful for aggressive attacks and eliminating choice targets. Two good Scouts in a 6v6 match are a powerful combination…if they work together.

Weapons:

ScattergunThe Scattergun is the Scout’s shotgun that has six ammo rounds available prior to reloading. This shotgun is powerful against enemies that are close to the Scout; the Pistol is more accurate at longer ranges. Because of this, use your shotgun when you are close to an enemy. Use surprise and speed to close the distance between you and your opponent as rapidly as possible. (more…)

Team Fortress 2 Strategy - The Medic

Tuesday, December 4th, 2007

Overview:

As the only healer in the game, the Medic of Team Fortress Two is a necessity for every team. Able to heal allies, über allies, fire a syringe gun, and bonesaw nearby enemies, the Medic is a powerful support class.

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Team Fortress 2 Strategy - The Heavy

Sunday, November 25th, 2007

Overview:

The Heavy of Team Fortress Two can be a valuable asset to any team, depending on the level and corresponding situation. Labeled as a ‘defensive’ class, the Heavy has the most hit points of any class in the game along with a huge, rotating machine gun. These hit points and the raking fire from the machine gun make the Heavy a force to be reckoned with. Although it is labeled as a ‘defensive’ class, the Heavy can also be used on offense to penetrate entrenched enemy defenses.
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