Team Fortress 2 Strategy - The Scout

April 5th, 2008 by Graham Clay

Overview:

The Scout is a quick and agile class that is useful for aggressive attacks and eliminating choice targets. Two good Scouts in a 6v6 match are a powerful combination…if they work together.

Weapons:

ScattergunThe Scattergun is the Scout’s shotgun that has six ammo rounds available prior to reloading. This shotgun is powerful against enemies that are close to the Scout; the Pistol is more accurate at longer ranges. Because of this, use your shotgun when you are close to an enemy. Use surprise and speed to close the distance between you and your opponent as rapidly as possible.

Pistol – The Scout’s pistol is a rapid-firing, 12-shot asset that is useful for finishing injured enemies and damaging those that are far away. It is valuable for ‘spamming’ a group of distant enemies and can ‘crit’ relatively hard (considering the number of shots fired before the crit sequence wears off).

Bat – The Scout’s melee weapon is a baseball bat. This bat is surprisingly viable in close-range combat due to the Scout’s speed; enemies have trouble turning around to fend off a speeding, batting Scout. Of course, the shotgun is a more reliable weapon at close range if your enemy can ‘achieve separation’. If your bat can’t reach ‘em, it’s over.

Strategies:

1. The most important attributes of the Scout class are speed and aerial acrobatics. A Scout runs at 200% the normal rate and can jump in any direction after already jumping in any direction (a double-jump). Use this speed and aerial ability to avoid enemy fire and to close the distance between you and your enemy.

2. One of the most important priorities for a Scout is killing certain classes. These classes include, but are not limited to, the Medic, the Demoman, the Sniper, and the Heavy. Typically, slower teammates have trouble ‘cornering’ these individuals and two Scouts chasing them down can make short work out them. In a match, eliminate the Medic and the other team is extremely disadvantaged.

3. On top of using speed and mobility to kill important people, the Scout has many other uses. These uses include defending Medics, Demomen, and Snipers against other Scouts, quickly capturing control points (the Scout counts as two people on a control point), and running a flag on a capture the flag (ctf) map.

Comments:

Playing Scout requires quick reaction times and quick decision times. Work on making tactical decisions faster and continue to practice your aim while moving; the more you practice, the more you will learn about how to handle challenging situations. Additionally, if you are working with another Scout in a match, communicate and work together.

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