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	<title>Comments on: Call of Duty 4: Competitive Maps</title>
	<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/</link>
	<description>Just another blog.cevo.com weblog</description>
	<pubDate>Mon, 13 Oct 2008 18:52:03 +0000</pubDate>
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		<title>By: Roger</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1610</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 27 Feb 2008 00:25:18 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1610</guid>
		<description>Pipeline would be a great map if SAS didn't spawn so far away.  Spetz has way too much time to set up.</description>
		<content:encoded><![CDATA[<p>Pipeline would be a great map if SAS didn&#8217;t spawn so far away.  Spetz has way too much time to set up.</p>
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		<title>By: Matt 'moderno' Mauldin</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1198</link>
		<dc:creator>Matt 'moderno' Mauldin</dc:creator>
		<pubDate>Mon, 28 Jan 2008 14:34:26 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1198</guid>
		<description>Great read Ted.  As a former writer for CAL, I greatly appreciate the work you put into this writeup.</description>
		<content:encoded><![CDATA[<p>Great read Ted.  As a former writer for CAL, I greatly appreciate the work you put into this writeup.</p>
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		<title>By: Richard 'KinoVe' Marchiano</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1193</link>
		<dc:creator>Richard 'KinoVe' Marchiano</dc:creator>
		<pubDate>Mon, 28 Jan 2008 07:30:41 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1193</guid>
		<description>I would like to see harbor remade.</description>
		<content:encoded><![CDATA[<p>I would like to see harbor remade.</p>
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		<title>By: Brendan 'Morbid' C</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1183</link>
		<dc:creator>Brendan 'Morbid' C</dc:creator>
		<pubDate>Sun, 27 Jan 2008 01:50:07 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1183</guid>
		<description>Crash, Backlot, Strike, Vacant, Crossfire and Citystreets( maybe even overgrown) are the top maps imo. Overgrown i thought was a good team based map ( well how my team played it) seeing as how most teams liked to penetrate either a or b with a quick smoke in mid sending a couple people through. Maybe only a few players would use the creek, but on either defense or offense, it was a quick switch back and forth, and it was a big crossfire from the Broken wall House - Backside a, across to b house.</description>
		<content:encoded><![CDATA[<p>Crash, Backlot, Strike, Vacant, Crossfire and Citystreets( maybe even overgrown) are the top maps imo. Overgrown i thought was a good team based map ( well how my team played it) seeing as how most teams liked to penetrate either a or b with a quick smoke in mid sending a couple people through. Maybe only a few players would use the creek, but on either defense or offense, it was a quick switch back and forth, and it was a big crossfire from the Broken wall House - Backside a, across to b house.</p>
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		<title>By: KC "corona" Mattuck</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1145</link>
		<dc:creator>KC "corona" Mattuck</dc:creator>
		<pubDate>Tue, 22 Jan 2008 17:47:51 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1145</guid>
		<description>Crash, Strike, Backlot, Vacant, and Crossfire are the best. Most of the community agrees that pipeline is a horrible map.</description>
		<content:encoded><![CDATA[<p>Crash, Strike, Backlot, Vacant, and Crossfire are the best. Most of the community agrees that pipeline is a horrible map.</p>
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		<title>By: Brian 'tripp' Carney</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1003</link>
		<dc:creator>Brian 'tripp' Carney</dc:creator>
		<pubDate>Sun, 06 Jan 2008 21:53:47 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1003</guid>
		<description>Great write-up.
mp_crossfire is actually a great team play map IMO.  Much more so then overgrown or vacant.
Crossfire allows for teams to do just that, crossfire coordinated attacks maximizing team capability for a map.   This map is defiantly a top competition map in my opinion.</description>
		<content:encoded><![CDATA[<p>Great write-up.<br />
mp_crossfire is actually a great team play map IMO.  Much more so then overgrown or vacant.<br />
Crossfire allows for teams to do just that, crossfire coordinated attacks maximizing team capability for a map.   This map is defiantly a top competition map in my opinion.</p>
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		<title>By: Josh "jet" Toczko</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1000</link>
		<dc:creator>Josh "jet" Toczko</dc:creator>
		<pubDate>Sun, 06 Jan 2008 18:08:14 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-1000</guid>
		<description>crash ftw i would say. great writeup and those 5 chosen maps are the best choices.</description>
		<content:encoded><![CDATA[<p>crash ftw i would say. great writeup and those 5 chosen maps are the best choices.</p>
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		<title>By: JC 'Se1Ko' Gaudet</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-999</link>
		<dc:creator>JC 'Se1Ko' Gaudet</dc:creator>
		<pubDate>Sun, 06 Jan 2008 17:54:22 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-999</guid>
		<description>awesome write-up ted!</description>
		<content:encoded><![CDATA[<p>awesome write-up ted!</p>
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		<title>By: dingus</title>
		<link>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-992</link>
		<dc:creator>dingus</dc:creator>
		<pubDate>Sat, 05 Jan 2008 20:00:24 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/#comment-992</guid>
		<description>ya i think that all maps have pros and cons. most teams already have strategies for each map, and as an individual player, you have to play a map whether you like it or not. if the maps in the lineup, get ready to play it, or get ready to lose.</description>
		<content:encoded><![CDATA[<p>ya i think that all maps have pros and cons. most teams already have strategies for each map, and as an individual player, you have to play a map whether you like it or not. if the maps in the lineup, get ready to play it, or get ready to lose.</p>
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