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	<title>Comments on: Question to the Community: e-Coaches?</title>
	<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/</link>
	<description>Just another blog.cevo.com weblog</description>
	<pubDate>Sat, 21 Nov 2009 02:23:11 +0000</pubDate>
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		<title>By: Louis Vuitton</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-42979</link>
		<dc:creator>Louis Vuitton</dc:creator>
		<pubDate>Tue, 03 Nov 2009 06:20:41 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-42979</guid>
		<description>inspiration of each Inspired Handbag.  never and ever give up the craftsmanship, material, to lower the cost and come out cheap. We believe in high quality, and original design.Our discount louis vuitton replica shop outlet is experienced in dealing in replica handbags. Our manufactures have paid close attention to the production and make sure they are up to standard to meet our clients' demanding requirements. As our handbags fit your budget as well as your taste, so why hesitate?</description>
		<content:encoded><![CDATA[<p>inspiration of each Inspired Handbag.  never and ever give up the craftsmanship, material, to lower the cost and come out cheap. We believe in high quality, and original design.Our discount louis vuitton replica shop outlet is experienced in dealing in replica handbags. Our manufactures have paid close attention to the production and make sure they are up to standard to meet our clients&#8217; demanding requirements. As our handbags fit your budget as well as your taste, so why hesitate?</p>
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		<title>By: gaydad</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-1374</link>
		<dc:creator>gaydad</dc:creator>
		<pubDate>Wed, 30 Jan 2008 13:11:39 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-1374</guid>
		<description>i could be wrong but i think some of the asian teams have coaches. or just a really old guy that wears the same team jacket</description>
		<content:encoded><![CDATA[<p>i could be wrong but i think some of the asian teams have coaches. or just a really old guy that wears the same team jacket</p>
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		<title>By: Victor 's.e.t.i.' Hanson</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-80</link>
		<dc:creator>Victor 's.e.t.i.' Hanson</dc:creator>
		<pubDate>Sun, 19 Aug 2007 00:29:13 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-80</guid>
		<description>Very good read, Justin. I played soccer for 11 years and coached for 5. There really is a different perspective from a coaches point of view. However there really is no physical side to gaming, the match coaching is typically handled by the team captain calling the strats. What's left then is making sure your players show up on time for practices and matches, and encouragement for them to perform to the peak of their abilities. You have a darn good team captain if they can handle all of that. I think the coaching responsibility can be shared between the manager(s) and team captain. The big problem you run into is ego in this game. For the players to accept anybody to tell what to do they need to prove their experience and know what they're talking about. If not you create more discord in the clan, which is usually traced back to ego. If you spread the responsibility of coaching then each "coach" can focus on their strengths in terms of how they can best provide what the team needs. This is not unlike how professional sports organizations have special teams coaches, each coach brings a certain type of expertise to the team so the team can operate as a whole. You pointed this out, "They’re really isn’t a pool of high quality older players who can help give more insight than current team captains." There is no better reason than that supporting why you should spread the responsibility. If you remove team and player management from the team captain, they can focus on what they are good at without distraction.</description>
		<content:encoded><![CDATA[<p>Very good read, Justin. I played soccer for 11 years and coached for 5. There really is a different perspective from a coaches point of view. However there really is no physical side to gaming, the match coaching is typically handled by the team captain calling the strats. What&#8217;s left then is making sure your players show up on time for practices and matches, and encouragement for them to perform to the peak of their abilities. You have a darn good team captain if they can handle all of that. I think the coaching responsibility can be shared between the manager(s) and team captain. The big problem you run into is ego in this game. For the players to accept anybody to tell what to do they need to prove their experience and know what they&#8217;re talking about. If not you create more discord in the clan, which is usually traced back to ego. If you spread the responsibility of coaching then each &#8220;coach&#8221; can focus on their strengths in terms of how they can best provide what the team needs. This is not unlike how professional sports organizations have special teams coaches, each coach brings a certain type of expertise to the team so the team can operate as a whole. You pointed this out, &#8220;They’re really isn’t a pool of high quality older players who can help give more insight than current team captains.&#8221; There is no better reason than that supporting why you should spread the responsibility. If you remove team and player management from the team captain, they can focus on what they are good at without distraction.</p>
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		<title>By: Andrew "ket" Van Rensalier</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-67</link>
		<dc:creator>Andrew "ket" Van Rensalier</dc:creator>
		<pubDate>Mon, 06 Aug 2007 18:13:31 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-67</guid>
		<description>Good read, but in the end unless you're expecting to split divisions by both age and skill you'll turn up the same result over and over.  In sports they seperate divisions definitively by an age group, certain leagues while you're in middle school town leagues, high school leagues, etc.  It's pretty much open before high school whereas you actually have to have skill to make the team.  Now, for CS, age is ignored, leaving a huge huge problem in the formation of teams which hold anyone under 18-19 years old.  You may have players who are 13-14 years old playing with players 17-18 years old, that's like having high school freshmen play varsity, extremely rare.  Only when a team consists of members all either in the same age group (within a year at most) or if they're all 18+ (even 18 is a stretch because there are plenty of 18 years old with immaturity issues.) can you even approach the game professionally.  The problem is that video games are more appealing to those who are younger than this age because they need things to fill their time, people who are in college have to worry about so many different things that they often lose interest in video games and only play in their leisure, a.k.a not play in a league.  Until there is "job" security and players can declare CS as a profession and not worry about what happens when the public loses interest in the game (they already have, and there is no security) there is no hope for the survival of the game let alone advancing it.  After playing for 4-5 years competitively I don't regret it at all, in fact I miss what it used to be.  I have more important things to worry about now in my life than a video game and advancing it when there are literally a million others out there.  The people who sponsor video games always want NEW things.  CS will not interest sponsors for any kind of funding when they can just create new games that require people to buy upgrades to their computers and it will keep going in that pattern over and over.  It's unfortunate but in the end counter-strike is a video game, it doesn't deserve to be called a sport until it's been around for at least another hundred years, with technology advancing at the rate it is do you think that will happen?  I don't.</description>
		<content:encoded><![CDATA[<p>Good read, but in the end unless you&#8217;re expecting to split divisions by both age and skill you&#8217;ll turn up the same result over and over.  In sports they seperate divisions definitively by an age group, certain leagues while you&#8217;re in middle school town leagues, high school leagues, etc.  It&#8217;s pretty much open before high school whereas you actually have to have skill to make the team.  Now, for CS, age is ignored, leaving a huge huge problem in the formation of teams which hold anyone under 18-19 years old.  You may have players who are 13-14 years old playing with players 17-18 years old, that&#8217;s like having high school freshmen play varsity, extremely rare.  Only when a team consists of members all either in the same age group (within a year at most) or if they&#8217;re all 18+ (even 18 is a stretch because there are plenty of 18 years old with immaturity issues.) can you even approach the game professionally.  The problem is that video games are more appealing to those who are younger than this age because they need things to fill their time, people who are in college have to worry about so many different things that they often lose interest in video games and only play in their leisure, a.k.a not play in a league.  Until there is &#8220;job&#8221; security and players can declare CS as a profession and not worry about what happens when the public loses interest in the game (they already have, and there is no security) there is no hope for the survival of the game let alone advancing it.  After playing for 4-5 years competitively I don&#8217;t regret it at all, in fact I miss what it used to be.  I have more important things to worry about now in my life than a video game and advancing it when there are literally a million others out there.  The people who sponsor video games always want NEW things.  CS will not interest sponsors for any kind of funding when they can just create new games that require people to buy upgrades to their computers and it will keep going in that pattern over and over.  It&#8217;s unfortunate but in the end counter-strike is a video game, it doesn&#8217;t deserve to be called a sport until it&#8217;s been around for at least another hundred years, with technology advancing at the rate it is do you think that will happen?  I don&#8217;t.</p>
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		<title>By: Brad</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-62</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Sun, 05 Aug 2007 03:29:46 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-62</guid>
		<description>I think thats what makes gaming cool. It's a "for us, by us" kind of thing. In every sport i've played, coaches suck anyway. E-sports are great because of the independence of them.</description>
		<content:encoded><![CDATA[<p>I think thats what makes gaming cool. It&#8217;s a &#8220;for us, by us&#8221; kind of thing. In every sport i&#8217;ve played, coaches suck anyway. E-sports are great because of the independence of them.</p>
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		<title>By: Justin Carmony</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-56</link>
		<dc:creator>Justin Carmony</dc:creator>
		<pubDate>Tue, 24 Jul 2007 15:59:19 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-56</guid>
		<description>I agree with you Tracey, it could become very hecktic if 5 players and a coach would just keep yelling back and forth in the middle of the rounds.

I would imagine a coach would give most of his advice in between. To met more accommodations for coaches, there would have to be some sort of timeouts for a coach to pull his team together and reorganize. If I were a coach, I'd limit my instruction in the middle of a round to a minimum and only peep up when needed, like "Watch your back, they could come up from behind" etc. 

And to tinsey's comment: When I envision older, I imagine people in their late 20's or 30's. More like Charlie Plitt's age ;) 

Maturity level is also another concern, and I think a huge factor. Not saying its impossible, but its hard for a group of younger people (16-18) to stick together and be professional. I think many people would agree they've all been on a team that disolved due to maturity issues. However, I don't know how many current players that are not on a more professional level would submit to instructions of a coach. I can't count how many times (I'd dare say we've easily passed  in to the hundreds) we've had a captain come in and plead on behalf of his team to not be punished for the stupidity of one player who either cheated, used exploits, or just demolished any sportsmanship with the other team. Some players, while they might be a great shot and quick reflexes, make TERRIBLE teammates. Who cares if you can go 27 and 4 if you lose cause of your actions.</description>
		<content:encoded><![CDATA[<p>I agree with you Tracey, it could become very hecktic if 5 players and a coach would just keep yelling back and forth in the middle of the rounds.</p>
<p>I would imagine a coach would give most of his advice in between. To met more accommodations for coaches, there would have to be some sort of timeouts for a coach to pull his team together and reorganize. If I were a coach, I&#8217;d limit my instruction in the middle of a round to a minimum and only peep up when needed, like &#8220;Watch your back, they could come up from behind&#8221; etc. </p>
<p>And to tinsey&#8217;s comment: When I envision older, I imagine people in their late 20&#8217;s or 30&#8217;s. More like Charlie Plitt&#8217;s age ;) </p>
<p>Maturity level is also another concern, and I think a huge factor. Not saying its impossible, but its hard for a group of younger people (16-18) to stick together and be professional. I think many people would agree they&#8217;ve all been on a team that disolved due to maturity issues. However, I don&#8217;t know how many current players that are not on a more professional level would submit to instructions of a coach. I can&#8217;t count how many times (I&#8217;d dare say we&#8217;ve easily passed  in to the hundreds) we&#8217;ve had a captain come in and plead on behalf of his team to not be punished for the stupidity of one player who either cheated, used exploits, or just demolished any sportsmanship with the other team. Some players, while they might be a great shot and quick reflexes, make TERRIBLE teammates. Who cares if you can go 27 and 4 if you lose cause of your actions.</p>
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		<title>By: James 'redbone' Rinebold</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-54</link>
		<dc:creator>James 'redbone' Rinebold</dc:creator>
		<pubDate>Tue, 24 Jul 2007 01:52:31 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-54</guid>
		<description>I don't see why eSports should be different from any of the other sports, coaching included.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see why eSports should be different from any of the other sports, coaching included.</p>
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		<title>By: tinsey</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-52</link>
		<dc:creator>tinsey</dc:creator>
		<pubDate>Mon, 23 Jul 2007 13:08:57 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-52</guid>
		<description>lol what do you mean lacking older players with insight!!?? i'm 24 and have been coaching for 4 years! im also giving my services to x6 right now!</description>
		<content:encoded><![CDATA[<p>lol what do you mean lacking older players with insight!!?? i&#8217;m 24 and have been coaching for 4 years! im also giving my services to x6 right now!</p>
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		<title>By: Tracey "code_virus" Tubbs</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-51</link>
		<dc:creator>Tracey "code_virus" Tubbs</dc:creator>
		<pubDate>Thu, 19 Jul 2007 02:59:58 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-51</guid>
		<description>I too can relate about it being difficult to build and hold good chemistry with your team as captain, coach, and buddy and i think coaches would play highly beneficial roles in esports. Some decisions shouldn't be up to a member of a team even if it is the captain because you have to be the one standing back and watching the progress and status of your team develop as an outsider or "critic" as he said. But when it came down to it actually working? think about it. the coach is trying to convey a message. say, stop pushing so aggressively and keep your crosshair up but he also has to explain the strat to be used and not to mention the comments hell make in the middle of the round but from experience i can say that it becomes confusing and hectic in a vent server with just the 5 players. now imagine 6 voices talking and that extra 1 talking way more than the others.</description>
		<content:encoded><![CDATA[<p>I too can relate about it being difficult to build and hold good chemistry with your team as captain, coach, and buddy and i think coaches would play highly beneficial roles in esports. Some decisions shouldn&#8217;t be up to a member of a team even if it is the captain because you have to be the one standing back and watching the progress and status of your team develop as an outsider or &#8220;critic&#8221; as he said. But when it came down to it actually working? think about it. the coach is trying to convey a message. say, stop pushing so aggressively and keep your crosshair up but he also has to explain the strat to be used and not to mention the comments hell make in the middle of the round but from experience i can say that it becomes confusing and hectic in a vent server with just the 5 players. now imagine 6 voices talking and that extra 1 talking way more than the others.</p>
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		<title>By: Ben 'Flying-Squirrel' Winn</title>
		<link>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-50</link>
		<dc:creator>Ben 'Flying-Squirrel' Winn</dc:creator>
		<pubDate>Mon, 16 Jul 2007 18:10:14 +0000</pubDate>
		<guid>http://blog.cevo.com/articles/2007/07/02/question-to-the-community-e-coaches/#comment-50</guid>
		<description>Coming from college football I have always been accustomed to coaches playing a vital part in the success/failure of a team and I definitely agree that it would also hold true in the world of eSports.  As the leader of my team I have found myself stepping into a 'coaching' role, however as you had noted it is difficult to do that while focusing on your personal skills since I am one of the starting 5 as well as keeping team unity and still getting things done and sometimes making harsh decisions.</description>
		<content:encoded><![CDATA[<p>Coming from college football I have always been accustomed to coaches playing a vital part in the success/failure of a team and I definitely agree that it would also hold true in the world of eSports.  As the leader of my team I have found myself stepping into a &#8216;coaching&#8217; role, however as you had noted it is difficult to do that while focusing on your personal skills since I am one of the starting 5 as well as keeping team unity and still getting things done and sometimes making harsh decisions.</p>
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