Charlie needs your help!  Listen to this phone message from what appears to be an Asian Parlor hostess gone mad.  This very amusing message was left on Charlie’s home phone and while innocent in nature, unfortunately his wife is in law enforcement and is looking to hunt down the alleged offender for one of many reasons.  Help find this eSports prankster and you could win a prize.

LISTEN HERE -  http://www.cevo.com/FILES/voice-message.wav

The following is a REAL phone message and contains adult content and should only be listened to by parties over 18 years of age.   If you think you might know WHO this prankster is… email report_pranks@cevo.com.

The contents of this post are property of CEVO and cannot be copied, distributed, or re-broadcast in any form without the express written consent of CEVO.

OCZ Technology Partners with Fatal1ty

July 1st, 2008 by CEVO|Ping

CEVO sponsor OCZ Technology recently announced a partnership with Jonathan “Fatal1ty” Wendel to produce Fatal1ty Brand high-performance gaming products. According to the press release on their website, OCZ will collaborate with Fatal1ty to produce “high performance memory and power supplies which will be specifically engineered to meet the unique needs and requirements of gamers.”

The move brings Wendel one step closer to having an entire Fatal1ty Brand PC solution. His product line already includes motherboards, sound cards, video cards, mice, mousepads, a headset, and even a keyboard. With the addition of OCZ RAM and power supplies, an entire Fatal1ity gaming beast may not be far off.

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Team Fortress 2 Strategy - The Engineer

June 16th, 2008 by Graham Clay

Overview:

The Engineer is a powerful defensive class in Team Fortress 2, a relatively stationary cornerstone to any team’s defense. He is capable of building sentry guns, dispensers, and teleporters and wields three weapons: the shotgun, the pistol, and the wrench.

Weapons:

Shotgun – The Engineer’s primary weapon is the shotgun, a weapon shared by many other classes in Team Fortress Two. This shotgun is useful for close range combat (do to it’s ‘shot ammo’) and can crit for a large amount of damage (180). When fighting alongside a turret, the Engineer’s shotgun is extremely powerful but can only be fired 6 times before reloading.

Pistol – The Engineer’s secondary weapon is the pistol, a weapon of the rapid-firing variety. It has 12 rounds to be used prior to reloading and 200 rounds total. This is similar to the Scout’s pistol except that it has many more total rounds than the Scout’s.

Wrench – The Engineer’s melee weapon is a wrench and is, without a doubt, the most dynamic melee weapon in the game. On top of its Spy-crushing capabilities, it speeds the building of all of the Engineer’s contraptions and also allows the Engineer to repair these contraptions. Many Engineers do not use the other two weapons and instead prefer to simply ‘wack’ their machines.

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Team Fortress 2 Strategy - The Demoman

April 7th, 2008 by Graham Clay

Overview:

The Demoman is a powerful member of any Team Fortress Two team.  Capable of killing any class with potent explosives, he is a force to be reckoned with.

Weapons:

Grenade Launcher – The Demoman’s primary weapon is a grenade launcher that fires bouncing pipe bombs (four before reloading).  These pipe bombs explode upon impacting an enemy or blow up after a certain amount of seconds on the ground.  The key to this weapon is getting used to the ‘arc’ of fire.  Once you learn how to judge where the enemy is going, you can begin pre-firing and hitting them on the run.  Although this strategy works for some of us who can judge arcs and distances well, fighting scouts is another story.  Since scouts move so quickly, it is hard to nail them in flight unless they are moving in a straight line.  Because of this, proper use of the Sticky Bomb Launcher can handle even the most agile scout…

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Team Fortress 2 Strategy - The Scout

April 5th, 2008 by Graham Clay

Overview:

The Scout is a quick and agile class that is useful for aggressive attacks and eliminating choice targets. Two good Scouts in a 6v6 match are a powerful combination…if they work together.

Weapons:

ScattergunThe Scattergun is the Scout’s shotgun that has six ammo rounds available prior to reloading. This shotgun is powerful against enemies that are close to the Scout; the Pistol is more accurate at longer ranges. Because of this, use your shotgun when you are close to an enemy. Use surprise and speed to close the distance between you and your opponent as rapidly as possible. Read the rest of this entry »

Five Secrets to Success on Pipeline

March 11th, 2008 by Ted Ottey

Out of all the maps in CoD4, mp_pipeline is probably both the most loved and most hated map.  Some teams seem to excel far beyond their expectations while others simply fall apart on this one sided map.  The debate whether Pipeline should even remain a competitive map goes back and forth, but with a limited supply of competitive stock maps available, it’s pretty much safe to say Pipeline will be sticking around for a little longer.  With that in mind, we’ve come up with five simple tips to help your team succeed on Pipeline.

Utilize Grenades

Too many teams do not use their grenades to their full potential on Pipeline, especially on offensive, which is tough enough already.  If everyone on your team does not use their secondary grenade (smoke or stun) on the offensive side of Pipeline there is a serious problem with your strats.  More often than not, you’re going to want everyone to take smoke grenades on offense to allow you to actually move around the map at the start of the round without getting picked apart from multiple directions.  This is absolutely essentially if your opponent is able to make the back B hanger building jump at the start of the round, otherwise your just letting him pick you off one by one down the street.  These cover smoke grenades are usually best thrown by players with Spec Ops because they are often the first to die rushing into a bombsite.  Some teams like to have their Spec Ops use flash grenades to take bombsites.  While this can work, Pipeline is a very open map and unless you know exactly where your opponents are playing flash grenades can be ineffective at times.

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Posted in CoD4, Strategy | 1 Comment »

Game Server Settings: FPS and Tickrate

March 6th, 2008 by CEVO|Ping

Understanding game servers can be tricky business. With all the various settings, it’s hard to know which configuration will maximize your server registration and make for the best playing experience. Fortunately, the pros over at NuclearFallout (nfoservers.com) have been kind enough share some of their secrets on how to choose the right game server for you.

The Basics

To understand server settings, it’s important to understand how your computer interacts with the game server. As you play, your computer sends little bits of data, called “commands,” to the server. These commands tell the server where you are and what you are doing (i.e. shooting, ducking, jumping, etc.). The server accepts and processes these commands and sends more little bits of data, called “updates,” back to your computer.
There are several settings you can configure on your side to manage the sending and receiving of data, but that is for another guide. This guide focuses on settings specific to the game server itself.

There are two major factors that impact a server’s performance and registration:

  • Frames, usually referred to as “FPS” (frames per second, not first-person shooter)
  • Tickrate

FPS is a measurement of how often the server engine processes “network frames.” Network frames are simply incoming and outgoing network events – the packets of data coming from your PC (commands) and the packets of data being sent back (updates).

Tickrate, on the hand, refers to how often the game server engine recalculates the world. Every time a “tick” happens, the server runs all the necessary calculations to decide where people are located, where shots have landed, etc.

What the Numbers Mean

Most Game Server Providers (GSPs) offer varying levels of “server quality”, usually centered on the FPS statistic. 250, 500, 1000 FPS — what exactly does this mean? How does 1000 FPS translate to better registration?
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Gaming Forums - The Lowest Common Denominator?

March 5th, 2008 by Justin Carmony

This post was spurred by a comic by Tim Absath, who is the creator of the Ctrl-Al-Del Comic.

CTRL-ALT-DEL Comic

What is it about the internet and forums that seems to draw so much negativity? Why is it that so very few posts have complete sentences, and instead we have piles upon piles of “junk” posts of “Looloololol” or “rofl,n00b!” What type of contribution do these individuals bring to eSports? Who are these people? I’d like to share my ideas as to why so many forums, especially gaming forums, are this way.

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A Gamer’s Valentine’s Day

February 12th, 2008 by Guest Contributor Matt Johanson

February the 14th, “V-Day”, a day of infamy. At best, a day of nerve-wracking angst; at worst, a day of emotional (or financial) massacre. This is for the few, the proud, the Dating – young men who must carefully balance the need to game with the need to avoid the wrath of a sweetheart – young men who must wisely allocate their limited resources to satisfy the urge to frag while simultaneously adhering to the expected procurement of frivolities fueled by the rampant consumerism of so-called “modern” society. This is the Secret Life of the College Gamer.

Yes, Valentine’s Day is here guys. For most of us, this day is nothing but an excuse to receive chocolate from mom and maybe a crisp, brand-new $1 bill from grandma, and a prime opportunity to entertain thoughts of introducing a certain winged, golden-coiffed, bow and heart-shaped-arrowhead wielding creature of mythology to the enlightening effects of a well-aimed AWP… BOOM HEADSHOT!!!

For the other ten of you who have actually been kissed by someone other than your mom, I’m sure Valentine’s Day is very special to you. Even so, I know you’re a Gamer and probably face significant roadblocks, be they financial or creative, to finding that perfect gift for your Sweetheart. So I’m going to share with you some tried and true, last-minute, broke college student, no-job-cuz-I-play-Call-of-Duty-4-all-day Valentine’s Day gift solutions.

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Call of Duty 4: Competitive Maps

January 3rd, 2008 by Ted Ottey

A new year and a bright future reigns down on the Call of Duty 4 community as many teams start solidifying rosters and a set competitive rule set is formed. While a majority of the competitive rule set is pretty much agreed upon by most of the community, the maps to be played are a completely different story. Obviously each person has his/her own personal map preferences; however, the community still is torn on what maps should and shouldn’t be included in league competition. In CoD2, the maps played competitively were basically narrowed down to the ‘big five:’ Dawnville, Burgundy, Carentan, Toujane, and Matmata. These maps were considered the staple of competitive play, and while other maps were used, the biggest matches in CoD2 history all took place on one of these five maps. So what maps will stand out as CoD4’s ‘big five’?

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